Here is a list of all class members with links to the classes they belong to:

### - c -

- Clear() : Surface< REAL >, LimitStencilTableReal< REAL >, PatchParam
- clear() : PatchTableFactory::PatchFaceTag
- Clear() : StencilTableReal< REAL >
- ClearEdgeSharpness() : VertexDescriptor
- ClearIncidentFaceSizes() : VertexDescriptor
- ClearVertexSharpness() : VertexDescriptor
- CLEvaluator() : CLEvaluator
- CLPatchTable() : CLPatchTable
- CLStencilTable() : CLStencilTable
- CLVertexBuffer() : CLVertexBuffer
- CombineVertexVertexMasks() : Scheme< SCHEME_TYPE >::LocalMask< WEIGHT >
- commandQueue : MTLContext
- Compile() : CLEvaluator, D3D11ComputeEvaluator, GLComputeEvaluator, GLXFBEvaluator, MTLComputeEvaluator
- ComputeEdgeVertexMask() : Scheme< SCHEME_TYPE >
- ComputeFaceVertexMask() : Scheme< SCHEME_TYPE >
- ComputeFractionalWeightAtVertex() : Crease
- ComputeLocalPointValues() : PatchTable
- ComputeLocalPointValuesFaceVarying() : PatchTable
- ComputeLocalPointValuesVarying() : PatchTable
- ComputePatchPoints() : Surface< REAL >
- ComputeVertexLimitMask() : Scheme< SCHEME_TYPE >
- ComputeVertexVertexMask() : Scheme< SCHEME_TYPE >
- considerFVarChannels : TopologyRefiner::AdaptiveOptions
- const_iterator : ConstArray< TYPE >
- const_reference : Array< TYPE >, ConstArray< TYPE >
- ConstArray() : ConstArray< TYPE >
- ConstQuadOffsetsArray : PatchTable
- ConvertCoordToNormalizedSubFace() : Parameterization
- ConvertCoordToSubFace() : Parameterization
- ConvertNormalizedSubFaceToCoord() : Parameterization
- ConvertSubFaceToCoord() : Parameterization
- cornerVertexIndices : TopologyDescriptor
- cornerWeights : TopologyDescriptor
- CpuD3D11VertexBuffer() : CpuD3D11VertexBuffer
- CpuGLVertexBuffer() : CpuGLVertexBuffer
- CPUMTLVertexBuffer() : CPUMTLVertexBuffer
- CpuPatchTable() : CpuPatchTable
- CpuVertexBuffer() : CpuVertexBuffer
- Crease() : Crease
- CREASE_CHAIKIN : Options
- CREASE_UNIFORM : Options
- creaseVertexIndexPairs : TopologyDescriptor
- creaseWeights : TopologyDescriptor
- CreasingMethod : Options
- Create() : LimitStencilTableFactory, LimitStencilTableFactoryReal< REAL >, PatchTableFactory, StencilTableFactory, StencilTableFactoryReal< REAL >, TopologyRefinerFactory< MESH >, CLEvaluator, CLPatchTable, CLStencilTable, CLVertexBuffer, CpuD3D11VertexBuffer, CpuGLVertexBuffer, CPUMTLVertexBuffer, CpuPatchTable, CpuVertexBuffer, CudaPatchTable, CudaStencilTable, CudaVertexBuffer, D3D11ComputeEvaluator, D3D11LegacyGregoryPatchTable, D3D11PatchTable, D3D11StencilTable, D3D11VertexBuffer, GLComputeEvaluator, GLLegacyGregoryPatchTable, GLPatchTable, GLStencilTableSSBO, GLStencilTableTBO, GLVertexBuffer, GLXFBEvaluator, MTLComputeEvaluator, MTLLegacyGregoryPatchTable, MTLPatchTable, MTLStencilTable
- createBaseFVarChannel() : TopologyRefinerFactory< MESH >
- CreateFaceVaryingSurface() : SurfaceFactory
- CreateVaryingSurface() : SurfaceFactory
- CreateVertexSurface() : SurfaceFactory
- CudaPatchTable() : CudaPatchTable
- CudaStencilTable() : CudaStencilTable
- CudaVertexBuffer() : CudaVertexBuffer