mesh.h File Reference
`#include "../version.h"`
`#include <bitset>`
`#include <cassert>`
`#include <cstring>`
`#include <vector>`
`#include "../far/topologyRefiner.h"`
`#include "../far/patchTableFactory.h"`
`#include "../far/stencilTable.h"`
`#include "../far/stencilTableFactory.h"`
`#include "../osd/bufferDescriptor.h"`

Go to the source code of this file.

## Classes

class | MeshInterface< PATCH_TABLE >
class | EvaluatorCacheT< EVALUATOR >
struct | EvaluatorCacheT< EVALUATOR >::Entry
class | Mesh< VERTEX_BUFFER, STENCIL_TABLE, EVALUATOR, PATCH_TABLE, DEVICE_CONTEXT >

## Namespaces

namespace | OpenSubdiv
namespace | OpenSubdiv::OPENSUBDIV_VERSION
namespace | OpenSubdiv::OPENSUBDIV_VERSION::Osd

## Typedefs

typedef std::bitset< NUM_MESH_BITS > | MeshBitset

## Enumerations

enum | MeshBits { MeshAdaptive = 0 , MeshInterleaveVarying = 1 , MeshFVarData = 2 , MeshFVarAdaptive = 3 , MeshUseSmoothCornerPatch = 4 , MeshUseSingleCreasePatch = 5 , MeshUseInfSharpPatch = 6 , MeshEndCapBilinearBasis = 7 , MeshEndCapBSplineBasis = 8 , MeshEndCapGregoryBasis = 9 , MeshEndCapLegacyGregory = 10 , NUM_MESH_BITS = 11 }

## Functions

template<typename STENCIL_TABLE , typename SRC_STENCIL_TABLE , typename DEVICE_CONTEXT >
STENCIL_TABLE const * | convertToCompatibleStencilTable (SRC_STENCIL_TABLE const *table, DEVICE_CONTEXT *context)
template<>
Far::StencilTable const * | convertToCompatibleStencilTable< Far::StencilTable, Far::StencilTable, void > (Far::StencilTable const *table, void *)
template<>
Far::LimitStencilTable const * | convertToCompatibleStencilTable< Far::LimitStencilTable, Far::LimitStencilTable, void > (Far::LimitStencilTable const *table, void *)
template<>
Far::StencilTable const * | convertToCompatibleStencilTable< Far::StencilTable, Far::StencilTable, ID3D11DeviceContext > (Far::StencilTable const *table, ID3D11DeviceContext *)