d3d11VertexBuffer.h
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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
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// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
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#ifndef OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
#define OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
#include "../version.h"
struct ID3D11Buffer;
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11UnorderedAccessView;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
class D3D11VertexBuffer {
public:
static D3D11VertexBuffer * Create(int numElements, int numVertices,
ID3D11DeviceContext *deviceContext);
virtual ~D3D11VertexBuffer();
void UpdateData(const float *src, int startVertex, int numVertices,
ID3D11DeviceContext *deviceContext);
int GetNumElements() const;
int GetNumVertices() const;
ID3D11Buffer *BindD3D11Buffer(ID3D11DeviceContext *deviceContext);
ID3D11Buffer *BindVBO(ID3D11DeviceContext *deviceContext) {
return BindD3D11Buffer(deviceContext);
}
ID3D11UnorderedAccessView *BindD3D11UAV(ID3D11DeviceContext *deviceContext);
protected:
D3D11VertexBuffer(int numElements, int numVertices);
// Allocates D3D11 buffer
bool allocate(ID3D11Device *device);
private:
int _numElements;
int _numVertices;
ID3D11Buffer *_buffer;
ID3D11Buffer *_uploadBuffer;
ID3D11UnorderedAccessView *_uav;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
OpenSubdiv
Definition: limits.h:32
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer
Concrete vertex buffer class for DirectX subdivision and DirectX drawing.
Definition: d3d11VertexBuffer.h:46
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::GetNumElements
int GetNumElements() const
Returns how many elements defined in this vertex buffer.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::UpdateData
void UpdateData(const float *src, int startVertex, int numVertices, ID3D11DeviceContext *deviceContext)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::Create
static D3D11VertexBuffer * Create(int numElements, int numVertices, ID3D11DeviceContext *deviceContext)
Creator. Returns NULL if error.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::D3D11VertexBuffer
D3D11VertexBuffer(int numElements, int numVertices)
Constructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::GetNumVertices
int GetNumVertices() const
Returns how many vertices allocated in this vertex buffer.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::BindD3D11Buffer
ID3D11Buffer * BindD3D11Buffer(ID3D11DeviceContext *deviceContext)
Returns the D3D11 buffer object.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::~D3D11VertexBuffer
virtual ~D3D11VertexBuffer()
Destructor.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::BindD3D11UAV
ID3D11UnorderedAccessView * BindD3D11UAV(ID3D11DeviceContext *deviceContext)
Returns the D3D11 UAV.
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::allocate
bool allocate(ID3D11Device *device)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::D3D11VertexBuffer::BindVBO
ID3D11Buffer * BindVBO(ID3D11DeviceContext *deviceContext)
Returns the D3D11 buffer object (for Osd::Mesh interface)
Definition: d3d11VertexBuffer.h:70