mtlVertexBuffer.h
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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_MTL_VERTEX_BUFFER_H
#define OPENSUBDIV3_OSD_MTL_VERTEX_BUFFER_H
#include "../version.h"
#include "../osd/mtlCommon.h"
@protocol MTLDevice;
@protocol MTLBuffer;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
class CPUMTLVertexBuffer {
public:
static CPUMTLVertexBuffer* Create(int numElements, int numVertices, MTLContext* context);
void UpdateData(const float* src, int startVertex, int numVertices, MTLContext* context);
int GetNumElements() const
{
return _numElements;
}
int GetNumVertices() const
{
return _numVertices;
}
float* BindCpuBuffer();
id<MTLBuffer> BindMTLBuffer(MTLContext* context);
id<MTLBuffer> BindVBO(MTLContext* context)
{
return BindMTLBuffer(context);
}
protected:
CPUMTLVertexBuffer(int numElements, int numVertices);
bool allocate(MTLContext* context);
private:
int _numElements;
int _numVertices;
id<MTLBuffer> _buffer;
bool _dirty;
};
} //end namespace Osd
} //end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} //end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_MTL_VERTEX_BUFFER_H
OpenSubdiv
Definition: limits.h:32
OpenSubdiv::OPENSUBDIV_VERSION::Osd::MTLContext
Definition: mtlCommon.h:40
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer
Definition: mtlVertexBuffer.h:39
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::BindVBO
id< MTLBuffer > BindVBO(MTLContext *context)
Definition: mtlVertexBuffer.h:58
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::CPUMTLVertexBuffer
CPUMTLVertexBuffer(int numElements, int numVertices)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::Create
static CPUMTLVertexBuffer * Create(int numElements, int numVertices, MTLContext *context)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::GetNumElements
int GetNumElements() const
Definition: mtlVertexBuffer.h:45
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::UpdateData
void UpdateData(const float *src, int startVertex, int numVertices, MTLContext *context)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::GetNumVertices
int GetNumVertices() const
Definition: mtlVertexBuffer.h:50
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::BindMTLBuffer
id< MTLBuffer > BindMTLBuffer(MTLContext *context)
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::BindCpuBuffer
float * BindCpuBuffer()
OpenSubdiv::OPENSUBDIV_VERSION::Osd::CPUMTLVertexBuffer::allocate
bool allocate(MTLContext *context)