#N canvas 487 24 538 656 12;
#X floatatom 179 404 7 0 0 0 - - - 0;
#X msg 229 318 set \$1;
#X obj 148 306 bng 19 250 50 0 empty empty empty 8 -8 0 10 #dfdfdf #000000 #000000;
#X obj 179 436 print nbx;
#X floatatom 179 306 5 0 0 0 - - - 0;
#X floatatom 229 295 5 0 0 0 - - - 0;
#X obj 179 364 nbx 5 18 -100 100 0 0 empty empty Number\ box 80 10 0 14 #dcdcdc #000000 #740000 0 256;
#X obj 29 15 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #fcfcfc #000000 #000000 0 256;
#X text 317 474 (c) musil@iem.kug.ac.at;
#X text 353 490 IEM KUG \, Graz \, Austria \, 2002, f 14;
#X text 13 622 see also:;
#X text 62 475 This object is part of the "iemguis" library \, natively included in Pd version 0.34., f 28;
#X text 22 131 Insert it from the Put menu (named as "Number2") or its shortcut. Alternatively \, create it by typing "my_numbox" or "nbx" into an object box. Right click for properties (to set size \, colors \, labels \, etc)., f 71;
#N canvas 730 100 613 486 position 0;
#X floatatom 142 146 4 0 1000 0 - - - 0;
#X obj 191 173 t b f;
#X floatatom 191 146 5 0 500 0 - - - 0;
#X msg 142 243 pos \$1 \$2;
#X text 63 146 x-position;
#X text 235 145 y-position;
#X msg 265 183 delta 1 0;
#X text 338 182 increase x by 1;
#X msg 275 205 delta -1 0;
#X text 354 204 decrease x by 1;
#X msg 287 239 delta 0 1;
#X msg 293 261 delta 0 -1;
#X text 364 238 increase y by 1;
#X text 377 263 decrease y by 1;
#X msg 302 293 delta 1 1;
#X text 377 294 increase both by 1;
#X text 395 315 decrease both by -1;
#X msg 309 315 delta -1 -1;
#X text 293 66 The 'delta' message changes the position of the object by a difference amount. It takes a list of x/y delta in pixels., f 40;
#X text 40 66 The 'pos' message takes a list of x/y coordinates in pixels and sets the objects's position., f 33;
#X text 159 19 You can also set and change the position of the object in the patch. Check below:, f 41;
#X obj 265 350 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X obj 142 202 pack 265 350;
#X connect 0 0 22 0;
#X connect 1 0 22 0;
#X connect 1 1 22 1;
#X connect 2 0 1 0;
#X connect 3 0 21 0;
#X connect 6 0 21 0;
#X connect 8 0 21 0;
#X connect 10 0 21 0;
#X connect 11 0 21 0;
#X connect 14 0 21 0;
#X connect 17 0 21 0;
#X connect 22 0 3 0;
#X restore 400 386 pd position;
#N canvas 521 172 367 380 properties 0;
#N canvas 710 56 656 573 colors 0;
#X floatatom 72 244 3 0 29 0 - - - 0;
#X floatatom 108 244 3 0 29 0 - - - 0;
#X floatatom 177 249 3 0 29 0 - - - 0;
#X text 104 224 front;
#X text 170 224 label;
#X obj 108 273 t b f;
#X obj 177 275 t b f;
#X msg 72 343 color \$1 \$2 \$3;
#X obj 72 306 pack 0 22 22, f 20;
#X text 181 343 presets;
#X symbolatom 507 340 9 0 0 0 - - - 0;
#X symbolatom 421 339 9 0 0 0 - - - 0;
#X symbolatom 335 339 9 0 0 0 - - - 0;
#X obj 475 370 t b s;
#X obj 389 370 t b s;
#X obj 258 224 loadbang;
#X obj 335 408 pack symbol symbol symbol;
#X msg 335 437 color \$1 \$2 \$3;
#X msg 258 258 list #ffffff #000000 #000000, f 7;
#X text 21 224 background;
#X text 444 438 RGB in hexadecimal;
#X text 67 17 The 'color' message takes a list of three values to set background \, front and label colors \, respectively. Integers from 0 to 29 represent the 30 preset colors found in the properties window \, values above are wrapped., f 77;
#X text 68 68 Negative integers were used to encode RGB values (and that still works for backwards compatibility). But since Pd 0.47-0 \, you can set colors with hexadecimal RGB symbol values \, which are followed by "#"., f 77;
#X text 346 133 Set RGB values in the sliders;
#X text 61 157 Open subpatches for the conversion from RGB to hexadecimal ============>, f 38;
#X obj 335 509 nbx 5 24 0 127 0 0 empty empty Label 33 -13 0 20 #ffffff #000000 #000000 0 10;
#N canvas 1152 218 390 482 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #0800fc #fcfcfc #000000 0 1;
#X obj 109 225 t b f;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #00fc00 #000000 #000000 0 1;
#X obj 80 341 pack s s s;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #fc0000 #000000 #000000 0 1;
#X obj 81 250 t b f;
#X obj 147 257 makefilename %02x;
#X obj 113 284 makefilename %02x;
#X obj 74 311 makefilename %02x;
#X text 66 56 label;
#X obj 80 406 outlet;
#X msg 80 370 symbol #\$1\$2\$3;
#X obj 161 185 loadbang;
#X msg 161 217 0;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 1 6 0;
#X connect 2 0 5 0;
#X connect 3 0 11 0;
#X connect 4 0 8 0;
#X connect 5 0 4 0;
#X connect 5 1 7 0;
#X connect 6 0 3 2;
#X connect 7 0 3 1;
#X connect 8 0 3 0;
#X connect 11 0 10 0;
#X connect 12 0 13 0;
#X connect 13 0 6 0;
#X connect 13 0 7 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 507 158 pd label;
#N canvas 1040 252 390 482 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #0800fc #fcfcfc #000000 0 1;
#X obj 109 225 t b f;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #00fc00 #000000 #000000 0 1;
#X obj 74 341 pack s s s;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #fc0000 #000000 #000000 0 1;
#X obj 81 250 t b f;
#X obj 146 257 makefilename %02x;
#X obj 112 284 makefilename %02x;
#X obj 74 311 makefilename %02x;
#X obj 74 406 outlet;
#X text 69 56 front;
#X msg 74 370 symbol #\$1\$2\$3;
#X obj 177 168 loadbang;
#X msg 177 200 0;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 1 6 0;
#X connect 2 0 5 0;
#X connect 3 0 11 0;
#X connect 4 0 8 0;
#X connect 5 0 4 0;
#X connect 5 1 7 0;
#X connect 6 0 3 2;
#X connect 7 0 3 1;
#X connect 8 0 3 0;
#X connect 11 0 9 0;
#X connect 12 0 13 0;
#X connect 13 0 6 0;
#X connect 13 0 7 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 421 158 pd label;
#N canvas 851 185 390 482 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #0800fc #fcfcfc #000000 0 1;
#X obj 109 225 t b f;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #00fc00 #000000 #000000 0 1;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #fc0000 #000000 #000000 0 1;
#X obj 81 250 t b f;
#X obj 221 257 makefilename %02x;
#X obj 141 284 makefilename %02x;
#X obj 61 321 makefilename %02x;
#X obj 61 416 outlet;
#X text 52 56 background;
#X msg 61 380 symbol #\$1\$2\$3;
#X obj 176 59 loadbang;
#X msg 176 91 set 255;
#X obj 176 176 route set;
#X obj 61 351 pack symbol symbol symbol;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 1 5 0;
#X connect 2 0 4 0;
#X connect 3 0 7 0;
#X connect 4 0 3 0;
#X connect 4 1 6 0;
#X connect 5 0 14 2;
#X connect 6 0 14 1;
#X connect 7 0 14 0;
#X connect 10 0 8 0;
#X connect 11 0 12 0;
#X connect 12 0 3 0;
#X connect 12 0 2 0;
#X connect 12 0 0 0;
#X connect 12 0 13 0;
#X connect 13 0 5 0;
#X connect 13 0 6 0;
#X connect 14 0 10 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 335 158 pd label;
#N canvas 772 163 594 543 old_way 0;
#N canvas 1171 276 402 495 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #0800fc #fcfcfc #000000 0 1;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #00fc00 #000000 #000000 0 1;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #fc0000 #000000 #000000 0 1;
#X text 66 56 label;
#X obj 59 361 expr -($f1 * 65536 + $f2 * 256 + $f3 + 1);
#X obj 311 319 t b f;
#X obj 169 319 t b f;
#X obj 59 413 outlet;
#X connect 0 0 5 0;
#X connect 1 0 6 0;
#X connect 2 0 4 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 2;
#X connect 6 0 4 0;
#X connect 6 1 4 1;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 381 148 pd label;
#X text 220 123 Set RGB values in the sliders;
#N canvas 1022 246 392 476 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #0800fc #fcfcfc #000000 0 1;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #00fc00 #000000 #000000 0 1;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #fc0000 #000000 #000000 0 1;
#X obj 61 361 expr -($f1 * 65536 + $f2 * 256 + $f3 + 1);
#X obj 313 269 t b f;
#X obj 171 269 t b f;
#X obj 61 413 outlet;
#X text 52 56 background;
#X obj 180 83 loadbang;
#X msg 202 134 set 255;
#X msg 181 195 255 255 255;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 3 0 6 0;
#X connect 4 0 3 0;
#X connect 4 1 3 2;
#X connect 5 0 3 0;
#X connect 5 1 3 1;
#X connect 8 0 9 0;
#X connect 8 0 10 0;
#X connect 9 0 0 0;
#X connect 9 0 1 0;
#X connect 9 0 2 0;
#X connect 10 0 3 0;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 209 148 pd label;
#N canvas 1094 247 402 495 label 0;
#X obj 102 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #0800fc #fcfcfc #000000 0 1;
#X obj 81 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #00fc00 #000000 #000000 0 1;
#X obj 61 80 vsl 15 128 0 255 0 0 empty empty empty 0 -9 0 10 #fc0000 #000000 #000000 0 1;
#X obj 59 361 expr -($f1 * 65536 + $f2 * 256 + $f3 + 1);
#X obj 311 319 t b f;
#X obj 169 319 t b f;
#X obj 59 413 outlet;
#X text 66 56 front;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 3 0 6 0;
#X connect 4 0 3 0;
#X connect 4 1 3 2;
#X connect 5 0 3 0;
#X connect 5 1 3 1;
#X coords 0 -1 1 1 80 170 2 50 50;
#X restore 295 148 pd label;
#X text 57 177 Open subpatches for the conversion ====>, f 20;
#X msg 269 385 color -1.67772e+07 -1 -1;
#N canvas 574 194 328 335 pack 0;
#X obj 73 47 inlet;
#X obj 123 47 inlet;
#X obj 206 47 inlet;
#X msg 73 152 color \$1 \$2 \$3;
#X obj 206 85 t b f;
#X obj 123 85 t b f;
#X obj 73 123 pack float -1 -1, f 24;
#X obj 73 187 list prepend set;
#X obj 73 213 list trim;
#X obj 73 246 t b a;
#X obj 73 283 outlet;
#X connect 0 0 6 0;
#X connect 1 0 5 0;
#X connect 2 0 4 0;
#X connect 3 0 7 0;
#X connect 4 0 6 0;
#X connect 4 1 6 2;
#X connect 5 0 6 0;
#X connect 5 1 6 1;
#X connect 6 0 3 0;
#X connect 7 0 8 0;
#X connect 8 0 9 0;
#X connect 9 0 10 0;
#X connect 9 1 10 0;
#X restore 269 349 pd pack;
#X f 8;
#X obj 269 460 nbx 5 24 0 127 0 0 empty empty Label 33 -13 0 20 #ffffff #000000 #000000 0 10;
#X text 98 29 The RGB color scheme can also be encoded \, for backwards compatibility \, as negative inetegers. For "R" (red) \, "G" (green) & "B" (blue) values from 0 to 255 \, the conversion formula is \; float = -(R * 65536 + G * 256 + B + 1)., f 47;
#X connect 0 0 6 2;
#X connect 2 0 6 0;
#X connect 3 0 6 1;
#X connect 5 0 7 0;
#X connect 6 0 5 0;
#X restore 62 508 pd old_way;
#X text 34 450 open subpatch below for the old way of encoding RGB values., f 20;
#X text 35 432 See also:;
#X connect 0 0 8 0;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 5 0 8 0;
#X connect 5 1 8 1;
#X connect 6 0 8 0;
#X connect 6 1 8 2;
#X connect 7 0 25 0;
#X connect 8 0 7 0;
#X connect 10 0 13 0;
#X connect 11 0 14 0;
#X connect 12 0 16 0;
#X connect 13 0 16 0;
#X connect 13 1 16 2;
#X connect 14 0 16 0;
#X connect 14 1 16 1;
#X connect 15 0 18 0;
#X connect 16 0 17 0;
#X connect 17 0 25 0;
#X connect 18 0 16 0;
#X connect 26 0 10 0;
#X connect 27 0 11 0;
#X connect 28 0 12 0;
#X coords 0 0 1 1 85 60 0;
#X restore 159 235 pd colors;
#N canvas 697 109 441 465 size 0;
#X floatatom 101 145 4 1 20 0 - - - 0;
#X obj 143 172 t b f;
#X floatatom 143 145 4 10 150 0 - - - 0;
#X msg 101 242 size \$1 \$2;
#X text 187 144 height;
#X obj 101 282 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X text 49 144 digits;
#X obj 101 201 pack 5 18, f 11;
#X text 44 35 The size message sets the object's size and takes number of characters and height values (in number of pixels). The number of characters affect the box width \, but note that the box's width also depends on the height parameter \, as well as the font type and font size., f 51;
#X connect 0 0 7 0;
#X connect 1 0 7 0;
#X connect 1 1 7 1;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 7 0 3 0;
#X restore 173 77 pd size;
#N canvas 906 195 433 296 init 0;
#X msg 162 163 init \$1;
#X obj 162 131 tgl 19 0 empty empty empty 17 7 0 10 #dfdfdf #000000 #000000 0 1;
#X text 55 22 The init message takes a float and sets to init (if different than zero) or no init (if equal to zero - the default value)., f 46;
#X text 185 131 init on/off;
#X obj 162 243 print nbx-init;
#X obj 162 202 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X text 55 69 If in 'init mode' \, when loading the patch \, the objects sends its holding value from when the patch was last saved., f 46;
#X connect 0 0 5 0;
#X connect 1 0 0 0;
#X connect 5 0 4 0;
#X restore 173 156 pd init;
#N canvas 549 102 817 453 send-receive 0;
#X msg 211 197 receive empty;
#X msg 242 261 send empty;
#X floatatom 72 182 5 0 0 0 - - - 0;
#X floatatom 72 310 5 0 0 0 - - - 0;
#X obj 211 309 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X msg 195 172 receive \\\$0-nbx_rcv;
#X msg 233 236 send \\\$0-nbx_snd;
#X obj 72 216 s \$0-nbx_rcv;
#X obj 72 272 r \$0-nbx_snd;
#X text 54 96 The 'send' and 'receive' messages take a symbol to set \, respectively \, the send and receive symbol. If you set these to "empty" \, the symbols are cleared., f 50;
#X text 54 20 The object can have a send and receive symbol \, in which cases the inlet/outlet are visually hidden (but still functional in the patch). This way \, the object can communicate to [send] and [receive] objects., f 50;
#X text 47 362 Note how you need to escape dollar signs with backslashes to set something like "\$0-x". But the backslash is not needed if you set it directly via the properties window., f 53;
#X text 429 26 Note how you need to escape dollar signs with backslashes to set something like "\$0-x". But the backslash is not needed if you set it directly via the properties window., f 50;
#X floatatom 543 353 5 0 0 0 - - - 0;
#X floatatom 536 191 5 0 0 0 - - - 0;
#X obj 549 267 nbx 5 18 -1e+37 1e+37 0 0 \$0-nbx \$0-nbx empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X obj 543 329 r \$0-nbx;
#X obj 536 217 s \$0-nbx;
#X text 429 100 Feedback protection: iemguis can have the same name for both the send and receive symbols. This works without 'stack overflow' errors because they have feedback protection. See example below., f 50;
#X connect 0 0 4 0;
#X connect 1 0 4 0;
#X connect 2 0 7 0;
#X connect 5 0 4 0;
#X connect 6 0 4 0;
#X connect 8 0 3 0;
#X connect 14 0 17 0;
#X connect 16 0 13 0;
#X restore 117 182 pd send-receive;
#X text 37 17 All the parameters from the properties window can be set via messages as well. See examples in the subpatches below:, f 39;
#N canvas 897 139 469 406 linear/log 0;
#X msg 142 130 lin;
#X msg 168 157 log;
#X text 172 130 linear;
#X text 198 157 logarithmic;
#X obj 168 253 nbx 5 22 20 20000 1 0 empty empty empty 0 -8 0 14 #dfdfdf #000000 #000000 0 256;
#X msg 199 217 log_height \$1;
#X floatatom 199 189 5 32 512 0 - - - 0;
#X text 54 299 The "log height" parameter defines the vertical range \, in pixels \, that corresponds to the number box's range for when you're scrolling through the values while in logarithmic mode., f 50;
#X text 54 16 The number box's behavior can be linear (default) or logarithmic and you can set this with the 'lin' or 'log' messages \, respectively. Check below the difference. In the logarithmic mode \, the range can never never touch or cross 0 (both minimum and maximum can be positive or negative)., f 50;
#X connect 0 0 4 0;
#X connect 1 0 4 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X restore 131 130 pd linear/log;
#N canvas 968 100 398 379 range 0;
#X floatatom 159 106 4 -127 0 0 - - - 0;
#X obj 201 133 t b f;
#X floatatom 201 106 5 0 127 0 - - - 0;
#X msg 159 204 range \$1 \$2;
#X obj 159 162 pack 0 127, f 11;
#X text 100 105 minimum;
#X text 245 104 maximum;
#X floatatom 159 301 5 0 0 0 - - - 0;
#X floatatom 87 206 5 0 0 0 - - - 0;
#X obj 159 260 nbx 5 18 0 127 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X text 39 21 The 'range' message sets the object's range. Note that values sent to the GUI or typed in it are clipped to this range (unlike atom number boxes)., f 44;
#X connect 0 0 4 0;
#X connect 1 0 4 0;
#X connect 1 1 4 1;
#X connect 2 0 1 0;
#X connect 3 0 9 0;
#X connect 4 0 3 0;
#X connect 8 0 9 0;
#X connect 9 0 7 0;
#X restore 165 104 pd range;
#N canvas 764 80 602 452 font/label 0;
#X msg 90 284 label \$1;
#X floatatom 237 166 4 0 3 0 - - - 0;
#X obj 279 193 t b f;
#X floatatom 279 166 5 5 50 0 - - - 0;
#X msg 237 263 label_font \$1 \$2;
#X text 199 165 type;
#X text 323 164 size;
#X obj 237 93 vradio 19 1 0 3 empty empty empty 0 -8 0 10 #dfdfdf #000000 #000000 0;
#X text 258 94 DejaVu Sans Mono;
#X text 258 113 Helvetica;
#X text 258 132 Times;
#X msg 102 252 symbol empty;
#X floatatom 391 182 4 -200 100 0 - - - 0;
#X obj 433 209 t b f;
#X floatatom 433 182 5 -150 150 0 - - - 0;
#X msg 391 279 label_pos \$1 \$2;
#X text 373 181 x;
#X text 477 180 y;
#X text 386 158 label offset:;
#X msg 70 187 symbol label;
#X msg 90 215 symbol my\ label;
#X obj 237 373 nbx 5 18 -1e+37 1e+37 0 0 empty empty Label 90 10 0 16 #dfdfdf #000000 #000000 0 256;
#X text 97 26 The 'label' message sets the label symbol \, setting it to "empty" clears it. The 'label_font' message sets font type and size and 'label_pos' sets the x/y coordinates., f 54;
#X obj 237 222 pack 0 16, f 11;
#X obj 391 237 pack 90 10, f 11;
#X connect 0 0 21 0;
#X connect 1 0 23 0;
#X connect 2 0 23 0;
#X connect 2 1 23 1;
#X connect 3 0 2 0;
#X connect 4 0 21 0;
#X connect 7 0 1 0;
#X connect 11 0 0 0;
#X connect 12 0 24 0;
#X connect 13 0 24 0;
#X connect 13 1 24 1;
#X connect 14 0 13 0;
#X connect 15 0 21 0;
#X connect 19 0 0 0;
#X connect 20 0 0 0;
#X connect 23 0 4 0;
#X connect 24 0 15 0;
#X restore 131 208 pd font/label;
#N canvas 895 265 442 324 loading-args 0;
#X text 54 119 For instance \, below \, we have \$0 used in the label field \, which gets expanded to the patch ID number. Using something like "\$1" is useful if you're using the object in an abstraction \, then you can load a value passed as an argument into a parameter., f 49;
#X obj 133 232 nbx 5 18 -100 100 0 0 empty empty \$0-Label 80 10 0 14 #dcdcdc #000000 #740000 0 256;
#X text 54 20 Note that all the parameters that you can set by inserting a number or symbol into a field in the properties window can also load dollar sign arguments (\$0 \, \$1 \, \$2 \, and so on). Namely \, these parameters are: width \, height \, lower and upper range \, log height \, send/receive symbols \, label \, label offset and font size., f 49;
#X restore 162 316 pd loading-args;
#X text 57 285 Loading arguments in properties:;
#X restore 386 358 pd properties;
#N canvas 922 193 408 425 example-discrete 0;
#X floatatom 86 177 8 0 0 0 - - - 0;
#X obj 86 331 print fixed-steps;
#N canvas 463 235 655 287 discrete 0;
#X obj 159 157 expr int($f1/$f2) * $f2;
#X obj 159 185 change;
#X msg 74 143 set \$1;
#X obj 159 118 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X obj 159 118 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #dfdfdf #000000 #000000 0 256;
#X obj 159 52 inlet;
#X obj 317 52 inlet;
#X text 155 27 value;
#X text 318 27 steps;
#X obj 159 228 outlet;
#X text 362 102 The trick here is to use two number boxes. The one in the front just acts as a display \, but we're in fact interacting to the one in the background., f 29;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 9 0;
#X connect 2 0 4 0;
#X connect 3 0 0 0;
#X connect 5 0 3 0;
#X connect 6 0 0 1;
#X coords 0 -1 1 1 80 50 2 150 100;
#X restore 86 240 pd discrete;
#X floatatom 159 209 5 1 10 1 - - - 0;
#X obj 159 150 loadbang;
#X text 174 257 <= click and drag.;
#X text 194 276 Right click and open for more details., f 20;
#X msg 159 178 2.5;
#X text 204 210 increment value;
#X text 66 33 Here's an example (or a 'hack') on how to use the number box in a discrete way., f 34;
#X text 66 85 This example allows you to set the increment value dynamically., f 34;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 2 1;
#X connect 4 0 7 0;
#X connect 7 0 3 0;
#X restore 346 412 pd example-discrete;
#X obj 137 623 all_guis;
#X text 99 15 - [my_numbox]/[nbx] - Number box;
#N canvas 671 90 663 436 reference 0;
#X obj 8 52 cnv 5 640 5 empty empty INLET: 8 18 0 13 #202020 #000000 0;
#X text 118 184 label <symbol> - sets label symbol., f 72;
#X text 42 203 label_font <float \, float> -;
#X text 49 235 label_pos <float \, float> -;
#X text 237 234 sets label position., f 55;
#X obj 7 410 cnv 5 640 5 empty empty empty 8 18 0 13 #202020 #000000 0;
#X text 125 284 send <symbol> - sets send symbol., f 71;
#X text 97 303 receive <symbol> - sets receive symbol., f 75;
#X text 133 253 color <list> -;
#X text 237 252 first element sets background color and third sets font color (either floats or symbols in hexadecimal format).;
#X text 237 202 sets font type <0: DejaVu Sans Mono \, 1: Helvetica \, 2: Times> and font size., f 50;
#X text 90 322 pos <float \, float> - sets position in the patch canvas., f 76;
#X text 77 341 delta <float \, float> -;
#X text 237 340 changes the position by a x/y delta in pixels., f 55;
#X text 181 63 float - set and output number., f 63;
#X text 132 149 init <float> - non zero sets to init mode., f 70;
#X obj 7 369 cnv 5 640 5 empty empty OUTLET: 8 18 0 13 #202020 #000000 0;
#X text 76 97 range <float \, float> - sets minimum and maximum range., f 78;
#X text 195 114 lin - sets mode to linear., f 61;
#X text 195 131 log - sets mode to logarithmic., f 61;
#X obj 43 18 nbx 5 18 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 12 #fcfcfc #000000 #000000 0 256;
#X text 116 19 - [my_numbox]/[nbx] - Number box;
#X text 132 80 size <float> - sets the GUI size., f 70;
#X text 90 166 log_height <float> - sets vertical range in pixels for the log mode., f 76;
#X text 181 382 float - number box value., f 63;
#X restore 356 16 pd reference;
#X text 449 16 <= click;
#X obj 6 48 cnv 1 525 1 empty empty empty 8 12 0 13 #000000 #000000 0;
#X obj 6 608 cnv 1 525 1 empty empty empty 8 12 0 13 #000000 #000000 0;
#X floatatom 87 623 5 0 0 0 - - - 0;
#N canvas 641 67 585 545 old-behavior 0;
#X text 91 288 Old "compatible" behavior, f 16;
#X text 270 295 New "correct" behavior;
#X floatatom 267 395 5 0 0 0 - - - 0;
#X msg 313 394 100;
#X msg 358 394 -100;
#X obj 313 432 clip 0 127;
#X text 399 425 forcing clip before input, f 13;
#X msg 126 421 100;
#X msg 167 421 -100;
#X obj 66 387 bng 18 250 50 0 empty empty empty 17 7 0 10 #fcfcfc #000000 #000000;
#X text 44 50 ATTENTION: As of Pd 0.52 \, the plan is to stop supporting this object in favor of the atom number box \, which now also offers different sizes. More similar functionalities will be implemented in the atom number box and eventually [nbx] will be deprecated and removed from the Put Menu (but kept around)., f 68;
#X msg 80 325 \; pd compatibility 0.52;
#X msg 274 325 \; pd compatibility 0.53;
#X text 47 136 Prior to Pd version 0.52 \, values sent to [nbx] were restricted to the control's own values before passing them through to the output. This behavior changed in 0.46 for all IEMGUIs but only now in[nbx] to allow values outside the range to pass through. You can toggle back and forth between the two behaviors using the messages boxes below. If you want to get this behavior in an up-to-date patch \, you can use a "clip" object to restrict the range of numbers. Note this also affects the 'set' message., f 67;
#X msg 104 387 set -130.7;
#X obj 104 475 nbx 5 17 -1e+37 1e+37 0 0 empty empty empty 0 -10 0 12 #dfdfdf #000000 #000000 0 256;
#X obj 313 467 nbx 5 17 -1e+37 1e+37 0 0 empty empty empty 0 -10 0 12 #dfdfdf #000000 #000000 0 256;
#X connect 2 0 5 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 16 0;
#X connect 7 0 15 0;
#X connect 8 0 15 0;
#X connect 9 0 15 0;
#X connect 14 0 15 0;
#X restore 366 569 pd old-behavior;
#X text 324 622 updated for Pd version 0.53;
#X text 54 364 click & drag --> (shift-click for fine tuning). Right click for properties., f 16;
#X text 22 180 Clicking on the object activates it \, which is indicated via a red number. Clicking outside the box deactivates it. When active \, you can hit enter to output the current value and this can be done multiple times. You can also type new values (using backspace to correct typing is allowed) and hit enter to validate and output them. You can cancel the typing action by reclicking on the object (to keep it activated) or outside it (to deactivate it)., f 71;
#X text 22 56 The number box is a GUI (Graphical User Interface) that sends numbers. Click on it and drag to output values or type new values. Incoming floats set the number box's value and are passed through. The 'set' message only sets the value without output. A bang message sends the number box's value., f 71;
#X text 34 544 ATTENTION: COMPATIBILITY NOTE AND FUTURE SUPPORT: The behavior changed in Pd 0.53! Check details and more info on future plans for this object, f 49;
#X connect 0 0 3 0;
#X connect 1 0 6 0;
#X connect 2 0 6 0;
#X connect 4 0 6 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
